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Text File  |  1998-04-20  |  3KB  |  90 lines

  1. FITini
  2.  
  3. //---------------------------------------------------------------------------
  4. //
  5. //                MECH:            Vulture
  6. //
  7. //                BASE ID:        10
  8. //
  9. //---------------------------------------------------------------------------
  10.  
  11. // This is a sample MechBase Data File.
  12. [ObjectClass]
  13. l ObjectTypeNum = 2
  14.  
  15. [Header]
  16. st FileType                            = "MechType"
  17.  
  18. [General]
  19. ul ID                                = 10            // ID number for this mech type
  20. uc Type                                = 1                // 0 = Inner Sphere, 1 = Clan
  21. st Name                                = "Vulture"        // mech type description
  22. uc Chassis                            = 0                // Standard Chassis        
  23. f TonnageClass                        = 60.0            // 60 tons
  24. uc EndoSteel                        = 0                // does not have EndoSteel IS    
  25. f InternalStructureTonnage            = 6.0            // 6.0 tons
  26.  
  27. [Debris]
  28. ul RightArmPiece                    = 0x000000BA
  29. ul LeftArmPiece                        = 0x000000B9
  30. ul DestroyedPiece                    = 0x0000003A
  31.  
  32. [InternalStructure]
  33. //------------------------------------------------------------------------
  34. // In theory, the following should be dictated by the MaxTonnage, correct?
  35. uc Head                                = 3
  36. uc CenterTorso                        = 20
  37. uc LeftTorso                        = 14
  38. uc RightTorso                        = 14
  39. uc LeftArm                            = 10
  40. uc RightArm                            = 10
  41. uc LeftLeg                            = 14
  42. uc RightLeg                            = 14
  43.  
  44. [HotSpots]
  45. st HotSpotFileName                    = "v"
  46. l FootprintType                        = 2
  47. ul Weapon0                            = 3                // Which part is this weapon attached to.  3 = Right Arm
  48. ul Weapon1                            = 2                // Which part is this weapon attached to.  2 = Left Arm
  49. ul Weapon2                            = 1                // Which part is this weapon attached to.  1 = Torso
  50. ul Weapon3                            = 1                // Which part is this weapon attached to.  1 = Torso
  51. ul Weapon4                            = 1                // Which part is this weapon attached to.  1 = Torso
  52. ul Weapon5                            = 1                // Which part is this weapon attached to.  1 = Torso
  53. ul Weapon6                            = 1                // Which part is this weapon attached to.  1 = Torso
  54. ul Weapon7                            = 0                // Which part is this weapon attached to.  0 = Bottom
  55. ul Weapon8                            = 0                // Which part is this weapon attached to.  0 = Bottom
  56.  
  57. [ObjectType]
  58. st Name                             = "Vulture"        // Text string giving a descriptive name  (only 8 chars long!!)
  59. l Type                                 = 54                // ID number for this mech type
  60. l Appearance                        = 0x01000014
  61. l Duration                            = -1            // Lasts forever = -1
  62. l MaxDamage                            = 200            // Number of damage points before BOOM!
  63. l ExplosionObject                    = 41            // Object Class Number of explosion for Mech
  64. l DestroyedObject                    = 101            // Object Class Number of Destroyed shape for Mech
  65. f ExtentRadius                        = 12            // Extent Radius in Meters
  66. l IconNumber                        = 17
  67.  
  68. [Control]
  69. ul Type                                = 2                //player = 1, ai = 2, net = 3
  70. ul DataType                            = 1                //mech control data = 1
  71.  
  72. [Dynamics]
  73. ul Type                                = 1                //Mech dynamics = 1
  74.  
  75. [MechDynamics]
  76. l maxTorsoYawRate                    = 360            //Degrees per sec
  77. l maxTorsoYaw                        = 120            //(+/-)Degrees
  78. l maxArmYaw                            = 60            //(+/-)Degrees
  79. l maxMechYawRate                    = 180            //Degrees per sec
  80. l maxRightArmYawRate                = 12            //Degrees per sec
  81. l maxLeftArmYawRate                    = 12            //Degrees per sec
  82. f maxAccel                            = 3.0            //Meters per sec per sec
  83. f maxVelocity                        = 40.0            //Meters per sec
  84.  
  85. [AudioVisual]
  86. st Anim =                            "animString"
  87. uc[3] MoveAnimSpeed =                0,2,1
  88.  
  89. FITEnd
  90.